June WUO Path to Glory Monthly Final - 5th place

Spiteclaw's Swarm Spiteclaw's Swarm
Chaos Chaos

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 3 | 32 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
154 Skritch is the Greatest, Yes-yes Spiteclaw's Swarm Objective Score this immediately if your leader takes an enemy fighter out of action.
Forsaken Forsaken
1 - Spiteclaw's Swarm expansion - -  
161 Scratching in the Shadows Spiteclaw's Swarm Ploy Choose an enemy fighter and push them one hex.
Forsaken Forsaken
- - Spiteclaw's Swarm expansion - -  
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.
Forsaken Forsaken
- - Spiteclaw's Swarm expansion ? -  
167 Expendable Spiteclaw's Swarm Upgrade (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.
Forsaken Forsaken
- Lurking Skaven, Hungering Skaven, Festering Skaven Spiteclaw's Swarm expansion - -  
171 Sneaky Stab-stab Spiteclaw's Swarm Upgrade You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action.
Forsaken Forsaken
- - Spiteclaw's Swarm expansion ? -  
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
Restricted
1 - The Farstriders expansion - -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
Restricted
1 - The Chosen Axes expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/44 (6.82%)  
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2.
2 - Sepulchral Guard expansion - SSduplicate  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4.
2 - Sepulchral Guard expansion - SSduplicate  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/44 (6.82%)  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion ? SSduplicate  
323 Flickering Step Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical successCritical success rolled.
- - Magore's Fiends expansion - SSduplicate  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
Restricted
- - Sepulchral Guard expansion - -  
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation.
- - Magore's Fiends expansion - -  
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective.
- - Ironskull's Boyz expansion ? SSduplicate  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 10/44 (22.73%)  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
Restricted
- - The Farstriders expansion ? -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
Restricted
- - Spiteclaw's Swarm expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 37/44 (84.09%)  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
Restricted
- - The Farstriders expansion - -  
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points.
- - The Chosen Axes expansion - SSduplicate  
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points.
- - Sepulchral Guard expansion - SSduplicate  
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points.
- - The Farstriders expansion - SSduplicate